]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity Content/Super Polarity ContentContent/Super Polarity ContentContent.contentproj
I think bullets come out now.
[rbdr/super-polarity] / Super Polarity Content / Super Polarity ContentContent / Super Polarity ContentContent.contentproj
index 4e7a9f0227496c99e97c47b196adbebc6f3fbd37..1aedf5318370e23b9e9c15db99eb480f880642b8 100644 (file)
     </Compile>
   </ItemGroup>
   <ItemGroup>
     </Compile>
   </ItemGroup>
   <ItemGroup>
+    <Folder Include="Fonts\" />
     <Folder Include="Sound\" />
   </ItemGroup>
   <ItemGroup>
     <Folder Include="Sound\" />
   </ItemGroup>
   <ItemGroup>
       <Processor>TextureProcessor</Processor>
     </Compile>
   </ItemGroup>
       <Processor>TextureProcessor</Processor>
     </Compile>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Graphics\negative-ship.png">
+      <Name>negative-ship</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Graphics\square.png">
+      <Name>square</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <!--
       To modify your build process, add your task inside one of the targets below and uncomment it. 
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <!--
       To modify your build process, add your task inside one of the targets below and uncomment it.